As an Art Director of Arenanet, I directed and managed an art team that fluctuated between 12 and 20 artists, which roles consisted of concept art, animation, UI, tech, vfx, and general production art. We produced efficient, beautiful, and performant art for our game and platform.
Co-founder and Art Director of ATOMJACK. We were making an action adventure game in the Metroidvania genre where I was responsible for all art direction, concept art and illustration. I directed and supported a modeler, animator/rigger, and a 2D generalist. At it's peak, ATOMJACK totaled 12 team members.
At EA/Popcap I was Art Director on the first version of Plants Vs Zombies 2 in 2013. In addition to being Art Director, I was a character and vfx artist on the title along with six other production artists.