- Established the art style.
- Created concept art for characters, environments, VFX, key art and pitch materials.
- Created artistic pillars.
- Curated reference material.
- Created the Art Style Guide.
- Provided written and visual feedback for concept art, modeling, UI, animation and VFX.
- Contributed to lore and tone writing.
- Hiring manager with reports across all aspects of art production.
- Managed internal and external artists
- Researched and provided inspiration examples via image libraries, and image boards.
- Managed a team of over thirteen artists encompassing concept, modeling, animation, UI, and VFX.
- Provided art direction for backgrounds, animation, cinematics, VFX and UI via storyboards,
concept art, key animation flipbooks, paint overs, red lines, with additional written and verbal
communication.
- Worked with designers and artists to develop and refine skills, units and mechanics.
- Worked with engineers to push the engine to deliver cutting edge 2D and 3D art and animation
while maintaining efficiency.
- Worked with UX/UI artists to maintain a cohesive, clear style.
- Worked with narrative design to develop game theme.
- Researched and provided inspiration examples via image libraries, and custom reference gifs.
- Worked with Marketing to direct game logo development, and promotional materials (toys/statues
of key assets, outsourced cinematics).
- Provided thorough art direction for an action adventure, “Metroidvania” style game.
- Developed illustrations and concept art for pitch presentation that secured a publishing deal for
the company.
- Worked with lead designer and engineers to define a cohesive, functional, and vibrant art style for
the game which employed 3D characters interacting with 2D environments.
- Created style guide for characters, environments, VFX, props and promotional art.
- Created concept art for all game assets including model sheets for 3D artists.
- Provided animation direction for animators.
- Created 2D artwork in Photoshop for all game level assets and implemented them into Unity.
- Created VFX using Photoshop, Unity particle systems and proprietary tools.
- Managed art team.
- Provided art direction for backgrounds, animations, VFX and UI.
- Worked with designers to develop new hero and enemy units and mechanics, and game play
scenarios. This included concept art, and animation mock up in Photoshop and Flash.
- Worked with engineers to push the engine to deliver cutting edge 2D art and animation while
maintaining efficiency.
- Created VFX using Photoshop and Flash.
- Created and animated selection of hero units in Flash.
- Worked with UX/UI artists to maintain a cohesive, clear style.
- Managed art team.